Mapping buttons to one key.greenspun.com : LUSENET : MARP Editors : One Thread |
After looking at Game Guru's detatwin recording, it showed up that he had both fire buttons mapped to one key. Personally, I don't think it would give him any particular unfair advantage, although it certainly would seem to be intentional.Here's the partial output:
detatwin.inp inside db_detatwin_840600_m37b8.zip -Clean ---Output from Tool Analyse Inp--- Analinp Version 2q-- snip ---------- analinp Report -------- p = 3 f = 4 Bit# frames:on/off Presses BPresses Bursts highVar LowVar Speed% p = 10 f = 9 Bit# frames:on/off Presses BPresses Bursts highVar LowVar Speed% 10 20971/32248 2762 381 24 0.42 0.380 9.1% 11 20971/32248 2762 381 24 0.42 0.380 9.1%
C:\MAME\INP\Tmp\detatwin.inp
WARNING: there was more than one fire button mapped to the SAME key. -------- End Of analinp Report --------
Number of frames in this recording: 53219
-------- InpHisto Report -------- Bit 10, length 1 : 6 ( 0.12%) 5 ( 0.19%) 1 ( 0.04%) Bit 10, length 2 : 48 ( 0.94%) 40 ( 1.52%) 8 ( 0.33%) Bit 10, length 3 : 422 ( 8.27%) 356 ( 13.48%) 66 ( 2.68%) Bit 10, length 4 : 1642 ( 32.20%) 1223 ( 46.33%) 419 ( 17.03%) Bit 10, length 5 : 1638 ( 32.12%) 740 ( 28.03%) 898 ( 36.50%) Bit 10, length 6 : 951 ( 18.65%) 196 ( 7.42%) 755 ( 30.69%) Bit 10, length 7 : 305 ( 5.98%) 59 ( 2.23%) 246 ( 10.00%) Bit 10, length 8 : 66 ( 1.29%) 13 ( 0.49%) 53 ( 2.15%) Bit 10, length 9 : 12 ( 0.24%) 5 ( 0.19%) 7 ( 0.28%) Bit 10, length 10 : 10 ( 0.20%) 3 ( 0.11%) 7 ( 0.28%) Bit 10, length 11+ : 425 122 303 Bit 10, all lengths: 5525 2762 2763 Bit 10, average lengths: 4.84 4.36 5.36
Bit 11, length 1 : 6 ( 0.12%) 5 ( 0.19%) 1 ( 0.04%) Bit 11, length 2 : 48 ( 0.94%) 40 ( 1.52%) 8 ( 0.33%) Bit 11, length 3 : 422 ( 8.27%) 356 ( 13.48%) 66 ( 2.68%) Bit 11, length 4 : 1642 ( 32.20%) 1223 ( 46.33%) 419 ( 17.03%) Bit 11, length 5 : 1638 ( 32.12%) 740 ( 28.03%) 898 ( 36.50%) Bit 11, length 6 : 951 ( 18.65%) 196 ( 7.42%) 755 ( 30.69%) Bit 11, length 7 : 305 ( 5.98%) 59 ( 2.23%) 246 ( 10.00%) Bit 11, length 8 : 66 ( 1.29%) 13 ( 0.49%) 53 ( 2.15%) Bit 11, length 9 : 12 ( 0.24%) 5 ( 0.19%) 7 ( 0.28%) Bit 11, length 10 : 10 ( 0.20%) 3 ( 0.11%) 7 ( 0.28%) Bit 11, length 11+ : 425 122 303 Bit 11, all lengths: 5525 2762 2763 Bit 11, average lengths: 4.84 4.36 5.36
Upon checking the MAME source, bits 10 and 11 correspond to Button 1 and Button 2.
Anyway, does any other editor have a problem with this? Worthy of DQ? Or not? I tend to think not, but I'm sorta sitting on the fence on this one.
-- Anonymous, August 04, 2001
I personally would dq it, but it is required to check the mame version guru used to record it and do a test recording to check if the same thing happens to the inp when recording normally. sometimes mame mapps the keys automatically to each other for certain games...
-- Anonymous, August 04, 2001